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Pablo Simon Wiedemann

Head of Product Design at ComfyUI

San Francisco, CA · pablo.wiedemann@icloud.com

Experience
Feb 2025 — PresentSan Francisco, CA
Comfy OrgHead of Product DesignOpen-source platform powering generative AI image and video workflows.
  • Joined as employee #6 and the company's first designer. Established the design function from the ground up.
2022 — Jan 2025Los Angeles, CA
HypotheticChief Product Officer & Co-FounderDeep-tech startup building 3D generative AI tools for artists.
  • Led product vision and execution across three shipped applications.
  • Directed UX/UI design across the full product surface.
2020 — PresentVancouver, Canada
Tori TechnologiesChief Executive Officer & Co-FounderML consultancy helping businesses integrate and run ML models cost-efficiently.
  • Set strategic direction and led the business through fundraising, hiring, and operations.
  • Owned product and design.
  • Ran R&D, shipping ML projects for clients and demos.
2023 — 2025Los Angeles, CA
Open AvenuesComputer Science Fellow
  • Mentor interns from partner universities.
  • Design and run hands-on projects for them in ML for computer graphics.
2019 — 2020Berlin, Germany
Fraunhofer HHIResearch Associate & Project Manager
  • Joined as a researcher in ML for computer graphics.
  • Teamed up with two other engineers to spin off EnanoAI, a startup around a new AI chip architecture.
  • Co-authored a published paper on a chip design that runs compressed neural networks without decompressing them first.
2018 — 2019Edinburgh, Scotland
Edinburgh Napier UniversityResearch Associate · Marie Curie Fellow
  • Developed novel deep learning algorithms for real-time context-aware rendering in 3D AR applications and games.
  • Co-author of Deep Precomputed Radiance Transfer for Deformable Objects and Multi-reality games: an experience across the entire reality-virtuality continuum.
2017 — 2018Rennes, France
Technicolor R&DResearch Intern
  • Developed deep learning approaches for style transfer, motion synthesis, and motion retrieval of 3D computer animations.
2015 — 2016Berlin, Germany
Berlin Institute of TechnologyResearch Intern
  • Built a Blender Python API interface for real-time visualization of complex discrete 3D geometry and topologies, used for research purposes.
2011 — 2012Cologne, Germany
German Aerospace Center (DLR)Research Intern
  • REXUS/BEXUS Rocket and Balloon Experiments. Prepared a zero-gravity experiment for a parabolic flight simulating extra-planetary particle collisions and cohesion.
2012 — 2019International
FreelanceProfessional Parkour and Freerunning AthleteOne of the first professional Parkour athletes worldwide.
  • Performed in 20+ countries for Ford, Audi, Smart, Nike, Adidas, Reebok, and others. Acted in music videos, commercials, and films.
  • Coached classes and workshops.
Education
2014 — 2017
MSc, Scientific ComputingBerlin Institute of Technology · Applied mathematics, computer simulations, geometry
2008 — 2013
BSc, Engineering PhysicsBerlin Institute of Technology · Fluid and thermodynamics
Awards and honors
2020
Creative Destruction LabCanadian accelerator focused on commercializing science for the betterment of humankind.
2020
Berlin Startup Scholarship
2018
Marie Sklodowska-Curie FellowshipOne of Europe's most competitive research and innovation fellowships.
Skills
Programming languages
Python, VEX, GLSL (basics)
Frameworks
PyTorch, PyTorch3D, Trimesh, Blender Python API, SideFX Python API, ThreeJS (basics)
Tools
ComfyUI, Blender, Houdini, Figma, Premiere Pro
Methodologies
Diffusion models, differential rendering, computer animation, computer vision, computational geometry, fluid dynamics, compression of neural networks
Languages
Spanish, German, English (all fluent)
Contact