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Pablo Simon Wiedemann

Head of Product Design at ComfyUI

San Francisco, CA · pablo.wiedemann@icloud.com

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Experience
Head of Product Design at ComfyFeb 2025 — Present
San Francisco, CA · Open-source platform powering generative AI image and video workflows.
  • Joined as employee #6 and the company's first designer. Established the design function from the ground up.
Chief Product Officer & Co-Founder at Hypothetic2022 — Dec 2024
Los Angeles, CA · Deep-tech startup building 3D generative AI tools for artists.
  • Led product vision and execution across three shipped applications.
  • Directed UX/UI design across the full product surface.
Chief Executive Officer & Co-Founder at Tori Technologies2020 — Present
Vancouver, Canada · ML consultancy helping businesses integrate and run ML models cost-efficiently.
  • Set strategic direction and led the business through fundraising, hiring, and operations.
  • Owned product and design.
  • Ran R&D, shipping ML projects for clients and demos.
Computer Science Fellow at Open Avenues2023 — 2025
Los Angeles, CA
  • Mentor interns from partner universities.
  • Design and run hands-on projects for them in ML for computer graphics.
Research Associate & Project Manager at Fraunhofer HHI2019 — 2020
Berlin, Germany
  • Joined as a researcher in ML for computer graphics.
  • Teamed up with two other engineers to spin off EnanoAI, a startup around a new AI chip architecture.
  • Co-authored a published paper on a chip design that runs compressed neural networks without decompressing them first.
Research Associate · Marie Curie Fellow at Edinburgh Napier University2018 — 2019
Edinburgh, Scotland
  • Developed novel deep learning algorithms for real-time context-aware rendering in 3D AR applications and games.
  • Co-author of Deep Precomputed Radiance Transfer for Deformable Objects and Multi-reality games: an experience across the entire reality-virtuality continuum.
Research Intern at Technicolor R&D2017 — 2018
Rennes, France
  • Developed deep learning approaches for style transfer, motion synthesis, and motion retrieval of 3D computer animations.
Research Intern at Berlin Institute of Technology2015 — 2016
Berlin, Germany
  • Built a Blender Python API interface for real-time visualization of complex discrete 3D geometry and topologies, used for research purposes.
Research Intern at German Aerospace Center (DLR)2011 — 2012
Cologne, Germany
  • REXUS/BEXUS Rocket and Balloon Experiments. Prepared a zero-gravity experiment for a parabolic flight simulating extra-planetary particle collisions and cohesion.
Professional Parkour and Freerunning Athlete at Freelance2012 — 2019
International · One of the first professional Parkour athletes worldwide.
  • Performed in 20+ countries for Ford, Audi, Smart, Nike, Adidas, Reebok, and others. Acted in music videos, commercials, and films.
  • Coached classes and workshops.
Education
MSc, Scientific Computing2014 — 2017
Berlin Institute of Technology · Applied mathematics, computer simulations, geometry
BSc, Engineering Physics2008 — 2013
Berlin Institute of Technology · Fluid and thermodynamics
Awards and honors
Creative Destruction Lab2020
Canadian accelerator focused on commercializing science for the betterment of humankind.
Berlin Startup Scholarship2020
Marie Sklodowska-Curie Fellowship2018
One of Europe's most competitive research and innovation fellowships.
Skills
Programming languages
Python, VEX, GLSL (basics)
Frameworks
PyTorch, PyTorch3D, Trimesh, Blender Python API, SideFX Python API, ThreeJS (basics)
Tools
ComfyUI, Blender, Houdini, Figma, Premiere Pro
Methodologies
Diffusion models, differential rendering, computer animation, computer vision, computational geometry, fluid dynamics, compression of neural networks
Languages
Spanish, German, English (all fluent)
Contact